Highpoly 3D’s Top Modeling and Animation Books

cover  Whether you’re new to 3D Studio Max or you’re an experienced developer working on your next game, Modeling a Character in 3DS Max will be an indispensable addition to your Max book collection. Paul Steed, modeler and animator of characters seen in id Software’s Quake II and Quake III Arena, shows you all the tips, tricks, and techniques that have made him one of the industry’s most recognized 3D artists. Essentially one long tutorial, this book chronicles the creation of a single character from concept to texture mapping. Using each body part as an opportunity to illustrate a different modeling method, Steed runs the gamut of character creation.

Modeling a Character in 3DS Max

cover  3d Graphics & Animations is the book to help readers break into the 3D marketplace. Learn from the experiences of working professionals as shared through insightful interviews.As a second edition, this book builds on the well-received segments of the first edition to cover the basics of 3D in general terms starting with "What is 3D?" and progressing step-by-step through modeling, texturing, lighting and animation. The book also offers coverage of such related topics as developing a story concept, storyboarding, and putting together a demo real and portfolio. It even provides interview tips! New elements in this second edition include interviews from industry leaders as well as application specific tutorials for 3ds max 4, Maya 4, and LightWave 7 that are included on the CD.

3D Graphics & Animation (With CD-ROM)  

cover  Written for users of all skill levels, this tutorial teaches animators how to master LightWave 6.5 through the development of actual projects. With more than 600 images, users will be treated to in-depth tutorials on using the software's features to build detailed and realistic objects like buildings, cars, and mountains. From showing basic functions of Modeler and Layout to creating an entire architecture landscape with camera fly-through, this book gives in-depth coverage to techniques critical for animation success. Also included is a CD-ROM containing objects, figures, and bonus material such as an updated version of Breaking into Hollywood.

Lightwave Applied, Version 6.5 & 7  

cover  New Riders' [digital] series is performing a tremendous service to the computer animation and graphics community. The newest addition to this family is [digital] Lighting & Rendering. Author Jeremy Birn has long been regarded as a talented computer graphics artist and generous writer, and he's been sharing his techniques and discoveries for years.

Digital Lighting & Rendering

cover  In Volume 1 of the 3D Texture Workshop you’ll learn the realistic 3D creature painting techniques pioneered by master texture artist Bill Fleming. In this 116-page volume Bill walks you through every step in recreating the head textures of his famed Freaky Frank creature, from the minute skin pores, and creepy scars to the intricately detailed iris texture that brings this monster to life. No detail is overlooked. You’ll even learn Bill’s technique for making skin appear soft and pliable. It’s truly amazing. You’ll learn techniques that Bill has previously only revealed to Hollywood studios.

3D Texture Workshop: Painting Hollywood...

cover Maya is everywhere -- from films, to television, to one of its newest targets -- games. Maya is powerful: you can do just about anything imaginable with it, if you know where to find the tools and how to use them. The Maya 4.5 Handbook is designed to help you navigate this multifunctional maze of features and master the essential tools needed to produce professional-quality projects.

The Maya 4.5 Handbook (with CD-ROM)

cover  Inside LightWave 7 takes the reader beyond their basic knowledge of the features of LW to learn how to apply their knowledge to create professional-level scenes and animations. Inspirational graphics combined with real-world tutorials and insider tips make Inside LightWave 7 a must-have for every LightWave user.

Inside LightWave 7 (With CD-ROM)

coverThe LightWave 7.5 Primer, is a complete, structured guide to the ins and outs of LightWave. Whether you are just getting started with LightWave, or are an intermediate user needing to hone your skills, this "course in a book" provides all the instruction you need to become proficient. You can work at your own pace through a variety of lessons, tasks, and self-tests that will improve your skills and help you master this powerful program.

The LightWave 7.5 Primer