Whether you’re new to 3D Studio Max or you’re an experienced
developer working on your next game, Modeling a Character in 3DS Max will
be an indispensable addition to your Max book collection. Paul Steed,
modeler and animator of characters seen in id Software’s Quake II
and Quake III Arena, shows you all the tips, tricks, and techniques that
have made him one of the industry’s most recognized 3D artists.
Essentially one long tutorial, this book chronicles the creation of a
single character from concept to texture mapping. Using each body part
as an opportunity to illustrate a different modeling method, Steed runs
the gamut of character creation.
Modeling a Character in 3DS Max |
3d Graphics & Animations is the book to help readers break into
the 3D marketplace. Learn from the experiences of working professionals
as shared through insightful interviews.As a second edition, this book
builds on the well-received segments of the first edition to cover the
basics of 3D in general terms starting with "What is 3D?" and
progressing step-by-step through modeling, texturing, lighting and animation.
The book also offers coverage of such related topics as developing a story
concept, storyboarding, and putting together a demo real and portfolio.
It even provides interview tips! New elements in this second edition include
interviews from industry leaders as well as application specific tutorials
for 3ds max 4, Maya 4, and LightWave 7 that are included on the CD.
3D
Graphics & Animation (With CD-ROM) |
Written for users of all skill levels, this tutorial teaches animators
how to master LightWave 6.5 through the development of actual projects.
With more than 600 images, users will be treated to in-depth tutorials
on using the software's features to build detailed and realistic objects
like buildings, cars, and mountains. From showing basic functions of Modeler
and Layout to creating an entire architecture landscape with camera fly-through,
this book gives in-depth coverage to techniques critical for animation
success. Also included is a CD-ROM containing objects, figures, and bonus
material such as an updated version of Breaking into Hollywood.
Lightwave Applied, Version 6.5 & 7 |
New Riders' [digital] series is performing a tremendous service
to the computer animation and graphics community. The newest addition
to this family is [digital] Lighting & Rendering. Author Jeremy Birn
has long been regarded as a talented computer graphics artist and generous
writer, and he's been sharing his techniques and discoveries for years.
Digital Lighting & Rendering |
In Volume 1 of the 3D Texture Workshop you’ll learn the realistic
3D creature painting techniques pioneered by master texture artist Bill
Fleming. In this 116-page volume Bill walks you through every step in
recreating the head textures of his famed Freaky Frank creature, from
the minute skin pores, and creepy scars to the intricately detailed iris
texture that brings this monster to life. No detail is overlooked. You’ll
even learn Bill’s technique for making skin appear soft and pliable.
It’s truly amazing. You’ll learn techniques that Bill has
previously only revealed to Hollywood studios.
3D
Texture Workshop: Painting Hollywood... |
Maya
is everywhere -- from films, to television, to one of its newest targets
-- games. Maya is powerful: you can do just about anything imaginable
with it, if you know where to find the tools and how to use them. The
Maya 4.5 Handbook is designed to help you navigate this multifunctional
maze of features and master the essential tools needed to produce professional-quality
projects.
The Maya 4.5 Handbook (with CD-ROM) |
Inside LightWave 7 takes the reader beyond their basic knowledge
of the features of LW to learn how to apply their knowledge to create
professional-level scenes and animations. Inspirational graphics combined
with real-world tutorials and insider tips make Inside LightWave 7 a must-have
for every LightWave user.
Inside
LightWave 7 (With CD-ROM) |
The
LightWave 7.5 Primer, is a complete, structured guide to the ins and outs
of LightWave. Whether you are just getting started with LightWave, or
are an intermediate user needing to hone your skills, this "course
in a book" provides all the instruction you need to become proficient.
You can work at your own pace through a variety of lessons, tasks, and
self-tests that will improve your skills and help you master this powerful
program.
The LightWave 7.5 Primer |
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